Generalship 101: the Intro Battles of Warhammer (Part One)
The rules of Warhammer are generally rather long, dense, and confusing. Veterans of wargaming, and of Games Workshop wargames, will become inoculated to this with time. New players, however, will generally have to stumble through the rules and pray that everything clicks into place. To remedy this, Games Workshop has often included introductory scenarios in their rulebooks, so as to provide a decent framework upon which a decent understanding of rules may be built. So how did this approach change over time, are the missions any good, and should Games Workshop bring this concept back to the tabletop? Warhammer first edition was the first foray of Games Workshop into wargames rules, summoned into reality following a lengthy ritual performed by Bryan Ansell, Richard Halliwell, and Rick Priestley in 1983. If you've ever read these rules then you know it's a relatively basic game. There are no points values and no army lists until a later addition, meaning the impetus for game balan...